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These activities use a range of multimedia tools to enable children to develop basic cognitive skills (observation, seriation, classifying, finding relationships, etc.) through play.
Plumo the parrot accompanies young users as they explore the world. In Plumo at the Zoo, he invited preschoolers to visit zoo animals who each presented an educational game.
In Plumo on the Farm!, the loveable parrot has returned to help children from 5 to 7 develop cognitive skills appropriate for their age. Through all their activities, the children are guided by Plumo's instructions, encouragement and advice.
Learning Objectives
· Completing logical and numerical series
· Establishing spatial relationships between objects : above, in front of, etc.
· Learning numbers from 1 to 100
· Combining a sequence of directions (up, down, right, left)
· Reading and setting time on digital and analog clocks
· Making distinctions based on several criteria · Recognizing symmetry
· Completing symmetrical patterns
· Putting consecutive and non-consecutive numbers in order
· Classifying objects according to two criteria Each activity contains
· Rich, varied and stimulating graphics and sound
· Two levels of difficulty, adapting to several levels of ability
· Amusing and endearing characters who occasionally burst into the action to give positive feedback
· Simple navigation with easy-to-use buttons
· Surprises that will sustain the child's interest
A sampling of activities in Plumo on the Farm! :
· A flower garden that you water by connecting the sections of an unusual hose
· A clock that you must set to a given time in order to bring a scene to life
· A magic blackboard on which you draw a mystery animal by following the dots, in numerical order or increments of 2, 3 or 5
· A beehive, where you reveal the contents of each cell by pairing an animal with the sound it makes
· Barn doors on which you complete a symmetrical pattern
· A beauty contest for pigs that you arrange according to details of their portraits
· A clothesline on which you can hang items only if their numbers are in increasing order
· A bridge that you complete with colored sections following a logical sequence
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